Handpainted and modeled low poly customizable outfits and props for an isometric game with Maya, Zbrush, Photoshop and Substance Painter.
Modeled and textured props for a VR experience with Unity, Maya, Photoshop, and Substance Painter
• Created assets and put together an environment for an isometric lookdev prototype with Unity, Maya, Photoshop, and 3DCoat.
Created assets and put together an environment for a VR experience with Unity, Maya, Photoshop, and Substance Painter.
Created consumable props for The Outer Worlds with Unreal Engine 4, 3DS Max, Zbrush, Substance Painter, and Photoshop.
Assisted with line management, QR code promotion, and handing out swag to the attendees of E3.